I am using EaselJS and want to allow for backwards compatibility with ExplorerCanvas.
This should be possible using the following code (see here):
c
You should instantiate the quasi canvas
element by making reference to the original canvas source as provided on the project page example:
var el = document.createElement('canvas');
G_vmlCanvasManager.initElement(el);
var ctx = el.getContext('2d');
EDIT:
After further investigation i came to the following conclusions! There are multiple reasons for not being able to include the image into the canvas:
My suggestion is to try to remake the code without the easeljs. I made a fiddle with the necessary modification to show you how can be done without easeljs: http://jsfiddle.net/xdXrw/. I don't know if it's absolute imperative for you to use easeljs, but certainly it has some limitations in terms of IE8 hacked canvas.