[edit] Reformatting into question and answer format following fadden@ suggestion.
In ExtractMpegFramesTest_egl14.java.txt, method saveFrame(), there is a loop for re
[edit] Reformatting into question and answer format following fadden@ suggestion
I wanted to suggest that this conversion can happen in the FragmentShader by changing the line
gl_FragColor = texture2D(sTexture, vTextureCoord);
into
gl_FragColor = texture2D(sTexture, vTextureCoord).argb;
which is an efficient shortcut to reorder in GPU the shader's output channels, that works in other ways too: .abgr
or even .bggr
etc.