I\'m hoping to draw a 2D Grid within a finite space on the X axis using OpengGL 4.0.
I wish to use GLSL using vert/frag shaders etc for rending the light (making the
GLSL is not meant for doing things like that. GLSL is meant for writing shaders which:
GLSL isn't intended to be used for actually making draw calls. Yes, you can use shaders for procedural geometry generation, but you always start off with geometry and draw calls made on the client side.