I\'m looking for way to grab the content of my opengl (as UIImage) and then save it into a file. I\'m now giving glReadPixels a try though I\'m not sure I\'m doing the right
Look up "Technical Q&A QA1704 OpenGL ES View Snapshot", where Apple gives a worked example, including Nils' "better way" to unflip the image. It gets you to your UIImage, and from there follow Nils for a means of saving as a file.