What is the best way to do this? Googling has shown me a bunch of ways, but what is the current best? I\'d be happy enough to just get the model exported from Maya and rende
Well, unless someone has a better way, I followed this post: http://heikobehrens.net/2009/08/27/obj2opengl/ . It involves exporting the model as a .obj, then running it through a Perl script to convert it to a .h of C structures.