I am learning about 3d graphics and have stumbled upon matrixes, which I don\'t fully understand. I have a 3d object, with topology, points in coordinate system and ECS (4x4
The upper left 3x3 block gives the rotation of the coordinate system, the upper 3 coordinates of the last column give the translation vector.
The general idea of this affine parametrization is that for the transformation one multiplies
[ x, y, z, 1 ]^T
from the right.