This is what I am currently doing:
Creating 4 axis that are perpendicular to 4 edges of 2 rectangles. Since they are rectangles I do not need to generate an axis (no
I see two things wrong. First, the projection should simply be the dot product of a vertex with the axis. What you're doing is way too complicated. Second, the way you get your axis is incorrect. You write:
Axis1 = [ -(A_TR[0] - A_TL[0]),
A_TR[1] - A_TL[1] ]
Where it should read:
Axis1 = [ -(A_TR[1] - A_TL[1]),
A_TR[0] - A_TL[0] ]
The difference is coordinates does give you a vector, but to get the perpendicular you need to exchange the x and y values and negate one of them.
Hope that helps.
EDIT Found another bug
In this code:
if not ( B_Scalars[0] <= A_Scalars[3] or B_Scalars[3] >= A_Scalars[0] ):
#no overlap so no collision
return 0
That should read:
if not ( B_Scalars[3] <= A_Scalars[0] or A_Scalars[3] <= B_Scalars[0] ):
Sort gives you a list increasing in value. So [1,2,3,4] and [10,11,12,13] do not overlap because the minimum of the later is greater than the maximum of the former. The second comparison is for when the input sets are swapped.