Currently I am tracking my location on an MKMapView. My objective is to draw a bezier path identical to an MKPolyline created from tracked locations.
What I have att
this might help you, in case you haven't solved it yet.
I wanted the shape of an MKPolyline as an image without any background. I used the code above as an inspiration and had the same troubles as you had, the route was not shown.
In fact it was kind a scaling problem I think. At least it looked like that in the playground. Anyway, with this methods I get an image of the polylines shape.
private func createPolylineShapeAsImage() -> UIImage? {
let vw = UIView(frame: mapView.bounds)
var image : UIImage?
if let polyline = viewModel.tourPolyline {
let path = createBezierPath(mapView, polyline, to: mapView)
let layer = getShapeLayer(path: path, lineColor: UIColor.white, fillColor: .clear)
vw.layer.addSublayer(layer)
image = vw.asImage()
}
return image
}
func createBezierPath(_ mapView : MKMapView, _ polyline : MKPolyline, to view : UIView) -> UIBezierPath {
let mapPoints = polyline.points()
var points = [CGPoint]()
let max = polyline.pointCount - 1
for point in 0...max {
let coordinate = mapPoints[point].coordinate
points.append(mapView.convert(coordinate, toPointTo: view))
}
let path = UIBezierPath(points: points)
path.lineWidth = 5.0
return path
}
private func getShapeLayer(path:UIBezierPath, lineColor:UIColor, fillColor:UIColor) -> CAShapeLayer {
let layer = CAShapeLayer()
layer.path = path.cgPath
layer.strokeColor = lineColor.cgColor
layer.fillColor = fillColor.cgColor
layer.lineWidth = path.lineWidth
layer.opacity = 1
layer.frame = path.bounds
return layer
}
And to get the image of the view use this extension
import UIKit
extension UIView {
// Using a function since `var image` might conflict with an existing variable
// (like on `UIImageView`)
func asImage() -> UIImage {
if #available(iOS 10.0, *) {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
} else {
UIGraphicsBeginImageContext(self.frame.size)
self.layer.render(in:UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return UIImage(cgImage: image!.cgImage!)
}
}
}