I am trying to play a sound on OSX, from a buffer (eg: Equivalent of Windows \"PlaySound\" function).
I have put together some C++ code to play audio with AudioQueue
REFS:
Note that I had to explicitly set mAudioDataByteSize to the size I allocated. In the docs they mention that it is initially set to zero, and that's what I found. The docs don't say why but I suspect it's to allow for variable size buffers or something?
/* Ben's Audio Example for OSX 10.5+ (yeah Audio Queue)
Ben White, Nov, 2011
Makefile:
example: example.c
gcc -o $@ $< -Wimplicit -framework AudioToolbox \
-framework CoreFoundation -lm
*/
#include "AudioToolbox/AudioToolbox.h"
typedef struct {
double phase, phase_inc;
int count;
} PhaseBlah;
void callback (void *ptr, AudioQueueRef queue, AudioQueueBufferRef buf_ref)
{
OSStatus status;
PhaseBlah *p = ptr;
AudioQueueBuffer *buf = buf_ref;
int nsamp = buf->mAudioDataByteSize / 2;
short *samp = buf->mAudioData;
int ii;
printf ("Callback! nsamp: %d\n", nsamp);
for (ii = 0; ii < nsamp; ii++) {
samp[ii] = (int) (30000.0 * sin(p->phase));
p->phase += p->phase_inc;
//printf("phase: %.3f\n", p->phase);
}
p->count++;
status = AudioQueueEnqueueBuffer (queue, buf_ref, 0, NULL);
printf ("Enqueue status: %d\n", status);
}
int main (int argc, char *argv[])
{
AudioQueueRef queue;
PhaseBlah phase = { 0, 2 * 3.14159265359 * 450 / 44100 };
OSStatus status;
AudioStreamBasicDescription fmt = { 0 };
AudioQueueBufferRef buf_ref, buf_ref2;
fmt.mSampleRate = 44100;
fmt.mFormatID = kAudioFormatLinearPCM;
fmt.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
fmt.mFramesPerPacket = 1;
fmt.mChannelsPerFrame = 1; // 2 for stereo
fmt.mBytesPerPacket = fmt.mBytesPerFrame = 2; // x2 for stereo
fmt.mBitsPerChannel = 16;
status = AudioQueueNewOutput(&fmt, callback, &phase, CFRunLoopGetCurrent(),
kCFRunLoopCommonModes, 0, &queue);
if (status == kAudioFormatUnsupportedDataFormatError) puts ("oops!");
else printf("NewOutput status: %d\n", status);
status = AudioQueueAllocateBuffer (queue, 20000, &buf_ref);
printf ("Allocate status: %d\n", status);
AudioQueueBuffer *buf = buf_ref;
printf ("buf: %p, data: %p, len: %d\n", buf, buf->mAudioData, buf->mAudioDataByteSize);
buf->mAudioDataByteSize = 20000;
callback (&phase, queue, buf_ref);
status = AudioQueueAllocateBuffer (queue, 20000, &buf_ref2);
printf ("Allocate2 status: %d\n", status);
buf = buf_ref2;
buf->mAudioDataByteSize = 20000;
callback (&phase, queue, buf_ref2);
status = AudioQueueSetParameter (queue, kAudioQueueParam_Volume, 1.0);
printf ("Volume status: %d\n", status);
status = AudioQueueStart (queue, NULL);
printf ("Start status: %d\n", status);
while (phase.count < 15)
CFRunLoopRunInMode (
kCFRunLoopDefaultMode,
0.25, // seconds
false // don't return after source handled
);
return 0;
}