I have build a mixer and save all the sequence in an array and then play it again, now I want to save the mix as an MP3, I have looked for any way to save the mix and the an
if you have uncompressed audio, you can just add up the values of individual array elements in your ByteArray's. But you also have to handle capping for max/min values (no overflows). Pretty sure there is nothing equivalent for mixing MP3s - so you might have to decode, mix, and encode to MP3 again.