I believe this is a very simple question, but I can\'t find a simple answer to it. I have an infinite loop, e.g. while(1)
, for(;;)
, and I need to b
This checks if "left arrow" is being pressed or not:
GetKeyState(VK_LEFT)
Also this does not wait for anything. Just checks some flags.
Some other keys defined in winuser.h:
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_CLEAR 0x0C
#define VK_RETURN 0x0D
#define VK_SHIFT 0x10
#define VK_CONTROL 0x11
#define VK_MENU 0x12
#define VK_PAUSE 0x13
#define VK_CAPITAL 0x14
#define VK_KANA 0x15
#define VK_HANGEUL 0x15 /* old name - should be here for compatibility */
#define VK_HANGUL 0x15
#define VK_JUNJA 0x17
#define VK_FINAL 0x18
#define VK_HANJA 0x19
#define VK_KANJI 0x19
#define VK_ESCAPE 0x1B
#define VK_CONVERT 0x1C
#define VK_NONCONVERT 0x1D
#define VK_ACCEPT 0x1E
#define VK_MODECHANGE 0x1F
#define VK_SPACE 0x20
#define VK_PRIOR 0x21
#define VK_NEXT 0x22
#define VK_END 0x23
#define VK_HOME 0x24
#define VK_LEFT 0x25
#define VK_UP 0x26
#define VK_RIGHT 0x27
#define VK_DOWN 0x28
#define VK_SELECT 0x29
#define VK_PRINT 0x2A
#define VK_EXECUTE 0x2B
#define VK_SNAPSHOT 0x2C
#define VK_INSERT 0x2D
#define VK_DELETE 0x2E
#define VK_HELP 0x2F
winuser.h must be included in windows.h