I have been searching around and haven\'t found any really good answer to my question yet.. The thing is that I have this sphere.. just a basic sphere, and I want to flip th
You can flip the normals in your geometry by reversing the winding order of your faces. You then have to fix UVs.
for ( var i = 0; i < geometry.faces.length; i ++ ) {
var face = geometry.faces[ i ];
var temp = face.a;
face.a = face.c;
face.c = temp;
}
geometry.computeFaceNormals();
geometry.computeVertexNormals();
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
for ( var i = 0; i < faceVertexUvs.length; i ++ ) {
var temp = faceVertexUvs[ i ][ 0 ];
faceVertexUvs[ i ][ 0 ] = faceVertexUvs[ i ][ 2 ];
faceVertexUvs[ i ][ 2 ] = temp;
}
However, you can get the same effect by simply setting Material.side = THREE.BackSide, or Material.side = THREE.DoubleSide.
In either case, your texture will be rendered flipped. You can either flip your texture before-hand, or build a model outside of three.js and import it.
three.js r.65