I am looking for a somewhat detailed explanation of which 3D Engine for Actionscript3 is the most efficient, practical, scalable, documented, community supported, etc. When
I've used Papervision, Away3D, Alternativa and Sandy 3D (you can find tutorials for each here). I personally like Away3D better - it is free and has more features, as well as a Lite version if you just want the basics. I'm especially looking forward to the Haxe version, which might just let you compile stand alone executables in C++ with hxcpp.