I\'m a pretty big newbie when it comes to optimization. In the current game I\'m working on I\'ve managed to optimize a function and shave about 0.5% of its CPU load and tha
First of all, love your game on Windows Phone 7!
Secondly, I don't see anything out of the ordinary in your profiler output. I did a quick and dirty performance analysis of the Farseer engine once (running in .net) and came up with similar results. It almost looks like you have a slowdown that is proportional across the board and may be due to mono itself.