On platforms different than Windows you could easily use char * strings and treat them as UTF-8.
The problem is that on Windows you are required to acce
If you writing portable code:
1st Never use wchar_t it is nor portable and its encoding is not well defined between platforms (utf-16 windows/utf-32 all others).
Never use TChar, use plain std::string encoded as UTF-8.
When dealing with Brain Damaged Win32 API just convert UTF-8 string to UTF-16 before calling it.
See https://stackoverflow.com/questions/1049947/should-utf-16-be-considered-harmful as well about how Windows project adopt UTF-8 as main encoding.