How to access Add-Type defined type in other Add-Type type definition?

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遥遥无期
遥遥无期 2021-01-05 06:16

How to access a type defined by Add-Type -TypeDefinition \"...\" in another Add-Type -TypeDefinition \"...\"?

In the following code example

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  •  甜味超标
    2021-01-05 07:21

    In order to reference the first .NET assembly from the second .NET assembly, you need to persist the first .NET assembly to disk. Once you've done this, you can reference the first .NET assembly from the second .NET assembly using the -ReferencedAssemblies parameter of the Add-Type cmdlet.

    IMPORTANT: If you use two different namespaces in your two different C# code blocks, make sure that you declare your using statements appropriately in the second code block.

    Here is an example, showing you how to:

    1. Dynamically compile a new .NET assembly to disk
    2. Import a dynamic assembly that references another assembly on-disk

    Part 1 - Assembly #1

    The first .NET Assembly must be output to disk so that we can reference it. Therefore, we will use the -OutputAssembly and -OutputType parameters of the Add-Type cmdlet to create it.

    $Csharp = @"
    using System;
    using System.Reflection;
    
    namespace Widget {
        public class UserCode {
            public static int GetValue() {
                return 2;
            }
        }
    }
    "@
    
    # Define the output path for the new .NET Assembly
    $OutputAssembly = '{0}\Widget.dll' -f $env:USERPROFILE;
    
    # Compile the code and output a new .NET assembly
    Add-Type -TypeDefinition $Csharp -OutputAssembly $OutputAssembly -OutputType Library;
    
    # Load the .NET Assembly 
    [System.Reflection.Assembly]::LoadFile($OutputAssembly);
    

    Part 2 - Assembly #2

    We don't have to worry about compiling the second .NET assembly to disk, because we are not referencing it from any other assemblies. Therefore, we can simply use the Add-Type cmdlet to compile it into a temporary, in-memory assembly. We must make sure that we use the -ReferencedAssemblies parameter to reference the .NET Assembly that we compiled in Part 1.

    # Now that we have a compiled .NET Assembly, we need to write our new code
    # that references it (make sure to include all appropriate C# "using" statements)
    
    # Define the second set of C# code
    $CsharpCode2 = @"
    using Widget;
    
    namespace NASA {
        public class Shuttle {
            public int Boosters;
            public Shuttle() {
                this.Boosters = UserCode.GetValue();
            }
        }
    }
    "@;
    
    # Try to compile the new code, but wait, we get an error ...
    # ... because this code is dependent on the code contained in the
    # Widget assembly
    $Assembly2 = Add-Type -TypeDefinition $CsharpCode2 -PassThru;
    
    # We have to reference the .NET Assembly that defines the UserCode type
    $Assembly2 = Add-Type -TypeDefinition $CsharpCode2 -ReferencedAssemblies $OutputAssembly -PassThru;
    
    # Now we can successfully create the NASA.Shuttle object;
    $Shuttle = New-Object -TypeName NASA.Shuttle;
    
    # View the number of boosters the Shuttle instance has
    Write-Host -Object $Shuttle.Boosters;
    

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