I need to add delay without using Thread.sleep() or a while loop doing nothing. The game im editing(Minecraft) clock runs on \"Ticks\" but they can fluctuate depending on yo
Something like the following should give you the delay you need without holding up the game thread:
private final long PERIOD = 1000L; // Adjust to suit timing
private long lastTime = System.currentTimeMillis() - PERIOD;
public void onTick() {//Called every "Tick"
long thisTime = System.currentTimeMillis();
if ((thisTime - lastTime) >= PERIOD) {
lastTime = thisTime;
if(variable) { //If my variable is true
boolean = true; //Setting my boolean to true
/**
*Doing a bunch of things.
**/
//I need a delay for about one second here.
boolean = false; //Setting my boolean to false;
}
}
}