I have two classes, and this is the header of one of them:
#ifndef WRAPPER_HPP
#define WRAPPER_HPP
#include
using namespace std;
class W
I'm not convinced that the code abstract you show us is an accurate characterization of your problem.
Your header should not include using namespace std; — it doesn't use or declare anything from the std namespace, and specifying using namespace std; is generally regarded as 'not a good idea', doubly so when it appears in a header file.
It also isn't clear that your header needs to include SDL/SDL.h. If the Uint8 type is easily isolated (not necessarily valid), then your header file can simply use a forward declaration of the SDL_Surface class. (Your implementation code will need to include SDL/SDL.h; but you should not burden the users of your wrapper class with unnecessary #include directives when simple forward declarations would suffice.)
This code is self-contained (does not need any headers), but more or less simulates what you could use, and it compiles OK:
#ifndef WRAPPER_HPP
#define WRAPPER_HPP
typedef unsigned char Uint8;
class SDL_Surface;
class Wrapper
{
public:
static SDL_Surface *screen;
static void set_screen(SDL_Surface *_screen);
static void set_pixel(int x, int y, Uint8 color);
static void clear_screen(int r, int g, int b);
static SDL_Surface *load_image(char path[500]);
static void draw_image(SDL_Surface *img, int x, int y, int width, int height);
static void draw_line(int x1, int y1, int x2, int y2, Uint8 color);
};
#endif
//#include
typedef unsigned short Uint16;
class SDL_Surface
{
public:
Uint8 *pixels;
Uint16 pitch;
struct
{
Uint8 BytesPerPixel;
} *format;
};
// End of SDL/SDL.h
void Wrapper::set_pixel(int x, int y, Uint8 color)
{
/* Draws a pixel on the screen at (x, y) with color 'color' */
Uint8 *p;
p = (Uint8 *) screen->pixels + y * screen->pitch + x * screen->format->BytesPerPixel;
*p = color;
}
It also compiles without warnings. The (Uint8 *) cast (copied from the original) is unnecessary. With the class definition given, it is superfluous; if you are needing to use a cast because the type of the pixels member of SDL_Surface actually isn't Uint8, are you sure it is a good idea? And can't you use reinterpret_cast instead to make it clearer?
Can you reduce your problem to code analogous to this that still shows the actual error?