I am asking this with reference to an answer for my question at How to improve opengl es display performance in android . I was trying to build the code which uses GraphicBu
Unfortunately, it got removed from here but you could get some answers there: http://community.arm.com/groups/arm-mali-graphics/blog/2013/10/24/eglimage--updating-a-texture-without-copying-memory-under-android
In short, you'll need to build Android platform code and create library that would wrap access to GraphicBuffer and required API and build against android code base. As other stated, you'll need to maintain the library...
This is an alternative approach: https://code.google.com/p/chromium/codesearch#chromium/src/third_party/deqp/src/framework/platform/android/tcuAndroidInternals.cpp&l=167