I was assigned to work on an Android-Java (real-time game) project with a considerable (partially legacy) code base.
Most of the loops I see are like this (where mjk
I think the person who wrote the code may love Containers(maps, vector) a lot (!!)
Because != is mostly used to iterate through elements of container. For an example to iterate through elements of any generic type != will work for both maps and vectors while < will be only worked for vector. So for iterating elements of generic time != is used. Rather than that I don't find any other advantages. ( hopeful about expert's sugestion/correction)