In C, accessing my array index is faster or accessing by pointer is faster?

前端 未结 8 1038
忘了有多久
忘了有多久 2021-01-04 06:33

In C, accessing an array index is faster or accessing by pointer is faster? By faster I mean, which one would take less clock cycle. The array is not an constant array.

8条回答
  •  梦毁少年i
    2021-01-04 06:47

    templatetypedef has summed it up. To add some support to his response. Take these example functions:

    unsigned int fun1 ( unsigned int *x )
    {
        unsigned int ra,rb;
    
        rb=0;
        for(ra=0;ra<1000;ra++) rb+=*x++;
        return(rb);
    }
    
    unsigned int fun2 ( unsigned int *x )
    {
        unsigned int ra,rb;
        rb=0;
        for(ra=0;ra<1000;ra++) rb+=x[ra];
        return(rb);
    }
    

    Now gcc produced this:

    00000000 fun1:
       0:   e52d4004    push    {r4}        ; (str r4, [sp, #-4]!)
       4:   e1a03000    mov r3, r0
       8:   e2804efa    add r4, r0, #4000   ; 0xfa0
       c:   e3a00000    mov r0, #0
      10:   e1a02003    mov r2, r3
      14:   e492c004    ldr ip, [r2], #4
      18:   e5931004    ldr r1, [r3, #4]
      1c:   e2823004    add r3, r2, #4
      20:   e080000c    add r0, r0, ip
      24:   e1530004    cmp r3, r4
      28:   e0800001    add r0, r0, r1
      2c:   1afffff7    bne 10 
      30:   e49d4004    pop {r4}        ; (ldr r4, [sp], #4)
      34:   e12fff1e    bx  lr
    
    00000038 fun2:
      38:   e3a03000    mov r3, #0
      3c:   e1a02003    mov r2, r3
      40:   e790c003    ldr ip, [r0, r3]
      44:   e2833004    add r3, r3, #4
      48:   e7901003    ldr r1, [r0, r3]
      4c:   e2833004    add r3, r3, #4
      50:   e082200c    add r2, r2, ip
      54:   e3530efa    cmp r3, #4000   ; 0xfa0
      58:   e0822001    add r2, r2, r1
      5c:   1afffff7    bne 40 
      60:   e1a00002    mov r0, r2
      64:   e12fff1e    bx  lr
    

    The code is different, but I am surprised at the missed opportunities for optimization.

    Clang/llvm produced this:

    
    00000000 fun1:
       0:   e3a01000    mov r1, #0
       4:   e3a02ffa    mov r2, #1000   ; 0x3e8
       8:   e1a03001    mov r3, r1
       c:   e2522001    subs    r2, r2, #1
      10:   e490c004    ldr ip, [r0], #4
      14:   e08c3003    add r3, ip, r3
      18:   e2c11000    sbc r1, r1, #0
      1c:   e182c001    orr ip, r2, r1
      20:   e35c0000    cmp ip, #0
      24:   1afffff8    bne c 
      28:   e1a00003    mov r0, r3
      2c:   e12fff1e    bx  lr
    
    00000030 fun2:
      30:   e3a01000    mov r1, #0
      34:   e3a02ffa    mov r2, #1000   ; 0x3e8
      38:   e1a03001    mov r3, r1
      3c:   e2522001    subs    r2, r2, #1
      40:   e490c004    ldr ip, [r0], #4
      44:   e08c3003    add r3, ip, r3
      48:   e2c11000    sbc r1, r1, #0
      4c:   e182c001    orr ip, r2, r1
      50:   e35c0000    cmp ip, #0
      54:   1afffff8    bne 3c
      58:   e1a00003    mov r0, r3
      5c:   e12fff1e    bx  lr
    

    You might notice that the compiler produced the exact same code, pointer or offset. And by changing compilers I was better off than changing pointer vs array indexing. I think llvm could have done a little better, I will need study this some more to understand what my code did to cause this.

    EDIT:

    I was hoping to get the compiler to at a minimum use the ldr rd,[rs],#4 instruction which favors pointers, and hoped the compiler would see that it could destroy the array address thus treating it like a pointer rather than an offset into an array (and use the above instruction, which is basically what clang/llvm did). Or if it did the array thing that it would use the ldr rd,[rm,rn] instruction. Basically was hoping one of the compilers would generate one of these solutions:

    
    funa:
        mov r1,#0
        mov r2,#1000
    funa_loop:
        ldr r3,[r0],#4
        add r1,r1,r3
        subs r2,r2,#1
        bne funa_loop
        mov r0,r1
        bx lr
    
    funb:
        mov r1,#0
        mov r2,#0
    funb_loop:
        ldr r3,[r0,r2]
        add r1,r1,r3
        add r2,r2,#4
        cmp r2,#0x4000
        bne funb_loop
        mov r0,r1
        bx lr
    
    func:
        mov r1,#0
        mov r2,#4000
        subs r2,r2,#4
    func_loop:
        beq func_done
        ldr r3,[r0,r2]
        add r1,r1,r3
        subs r2,r2,#4
        b func_loop
    func_done:
        mov r0,r1
        bx lr
    
    

    Didnt quite get there but got pretty close. This was a fun exercise. Note the above is all ARM assembler.

    In general, (not my specific C code example and not necessarily an ARM), a number of the popular architectures you will have a load from a register based address (ldr r0,[r1]) and a load with a register index/offset (ldr r0,[r1,r2]) where the address is the sum of the two registers. one register ideally is the base address of the array and the second the index/offset. The former load from register lends itself to pointers, the latter to arrays. if your C program is NOT going to change or move the pointer or index, then in both cases that means a static address which is computed then a normal load is used, both array and pointer should produce the same instructions. For the more interesting case of changing the pointer/index.

    Pointer
    
    ldr r0,[r1]
    ...
    add r1,r1,some number
    
    Array index
    
    ldr r0,[r1,r2]
    ...
    add r2,r2,some number
    

    (replace the load with a store and the add with a sub as needed)

    Some architectures do not have a three register register index instruction so there you have to do something like

    array index:
    mov r2,r1
    ...
    ldr r0,[r2]
    ...
    add r2,r2,some number
    

    Or depending on the compiler it can get really bad, esp if you compile for debugging or without optimizations, and assuming you dont have a three register add

    array index:
    mov r2,#0
    ...
    mov r3,r1
    add r3,r2
    ldr r4,[r3]
    ...
    add r2,some number
    

    So it is quite possible that the two approaches are equal. As seen on the ARM, it can combine the two (within limits for the immediate) pointer instructions into one, making that a little faster. The array index solution burns more registers, and depending on the number of available registers for the architecture that pushes you toward having to swap registers out to the stack sooner and more often (than you would with pointers), slowing you down even more. If you dont mind destroying the base address, the bottom line is the pointer solution might give you an advantage from a performance perspective. It has a lot to do with your code and the compiler. For me it readability comes into play and I feel arrays are easier to read and follow, and second do I need to preserve that pointer to free a malloc or to go through that memory again, etc. If so I will probably use an array with an index, if it is a one time pass and I dont care about destroying the base address I will use a pointer. As you saw above with the compiler generated code, if performance is critical, then hand code the solution in assembler anyway (based on suggested approaches by letting the compilers try it first).

提交回复
热议问题