In my WPF application I would like to attach an input gesture to a command so that the input gesture is globally available in the main window, no matter which control has th
The following workaround seems to have the desired effect of having the command global to the window; however, I still wonder whether there is no easier way to do this in WPF:
private void Window_PreviewKeyDown(object sender, KeyEventArgs e)
{
foreach (InputBinding inputBinding in this.InputBindings)
{
KeyGesture keyGesture = inputBinding.Gesture as KeyGesture;
if (keyGesture != null && keyGesture.Key == e.Key && keyGesture.Modifiers == Keyboard.Modifiers)
{
if (inputBinding.Command != null)
{
inputBinding.Command.Execute(0);
e.Handled = true;
}
}
}
foreach (CommandBinding cb in this.CommandBindings)
{
RoutedCommand command = cb.Command as RoutedCommand;
if (command != null)
{
foreach (InputGesture inputGesture in command.InputGestures)
{
KeyGesture keyGesture = inputGesture as KeyGesture;
if (keyGesture != null && keyGesture.Key == e.Key && keyGesture.Modifiers == Keyboard.Modifiers)
{
command.Execute(0, this);
e.Handled = true;
}
}
}
}
}
}