I\'m trying to sync animation to music at a specific BPM. I\'ve tried using the Timer but it isn\'t accurate when dealing with small intervals in milliseconds. I did some re
You can also use the new Sound API with the SampleDataEvent and basically play your MP3 manually using Sound.extract(). In that case you know the latency up front and can even count up to the sample when your (delayed) event should happen.
This is what we do in the AudioTool and it works very well.