My iPad app is developed in MonoTouch, because I wanted to avoid all the memory management hell, but it doesn\'t seem the case. On the simulator everything works fine, but w
I had problems with UIImage.FromFile. My app is loading a lot of png images using a task, and showing it in the main thread.
I added a GC.Collect in the background task, but it hasn't fixed the problem. I had to remove the background task, do all the stuff in the main thread AND call GC.Collect. It seems that Image.Dispose is not releasing the image memory :(
But it doesn't work when you have another task, so i had to remove it :(
Yes it is not working....