I have a quite simple activity like this :
public class SurvivalActivity extends Activity { private static final String KEY_LAYOUT_ID = \"SurvivalLayoutI
The best way to optimize memory usage with bitmaps in your case is to save a list of your ImageViews make this before call finish() for every ImageView:
((BitmapDrawable) myImageView.getDrawable()).getBitmap().recycle(); myImageView = null;