As far as I\'m aware, each Android phones limits all apps to a maximum memory usage of about 16, 24 or 32Mb. I\'ve just seen people discussing the app Dungeon Defenders whic
If you do not need to render the image in real time, the answer is simple, just send the image to your server, with some image processing command, render it there, and send it back to Android. If your application requires >256MB RAM then you're going to severely limit a lot of your audience, and that's not good.