This is over my head, can someone explain it to me better? http://mathworld.wolfram.com/Reflection.html
I\'m making a 2d breakout fighting game, so I need the ball t
The prime ('
) indicates the second form of a number/point/structure. In this case, x₁' refers to the reflected form of x₁.
The subscript (0
) shows various states of the same. In this case, x₀ is the point of reflection.
The caret notation (^
) shows that something is a vector. In this case, n̂ is the normal vector.