Reflection? How do I do it?

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挽巷
挽巷 2021-01-03 07:38

This is over my head, can someone explain it to me better? http://mathworld.wolfram.com/Reflection.html

I\'m making a 2d breakout fighting game, so I need the ball t

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  •  梦毁少年i
    2021-01-03 07:51

    The prime (') indicates the second form of a number/point/structure. In this case, x₁' refers to the reflected form of x₁.

    The subscript (0) shows various states of the same. In this case, x₀ is the point of reflection.

    The caret notation (^) shows that something is a vector. In this case, n̂ is the normal vector.

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