Obtain absolute rotation using CMDeviceMotion?

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醉酒成梦
醉酒成梦 2021-01-03 06:42

I\'m building a simple game with Sprite Kit, the screen doesn\'t rotate but I want to know the angle the user is holding the phone for a game mechanic.

The values I

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  •  甜味超标
    2021-01-03 07:11

    This is what I'm trying now. I got to it through experimentation so I cannot tell if it's correct, probably there is a better solution.

                if let attitude = motionManager.deviceMotion?.attitude? {
                     // Convert pitch and roll to [-1, 1] range
                    let pitch = CGFloat(-attitude.pitch * 2 / M_PI)
                    let roll = CGFloat(abs(attitude.roll) > M_PI / 2 ? (2 - abs(attitude.roll) * 2 / M_PI) * (attitude.roll > 0 ? 1 : -1) : attitude.roll * 2 / M_PI)
    
                    // Calculate x and y
                    let y = pitch
                    let x = roll*(1.0-abs(pitch))
                }
    

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