Solved! See below.
I have 2 C# applications. Application a is supposed to modify the internal resources of application b. Application b is supposed
Based on your assumptions you can update/add resources of your executable using Mono.Cecil library
Here are three essential methods for Resource Manipulation using Mono.Cecil:
public static void ReplaceResource(string path, string resourceName, byte[] resource)
{
var definition =
AssemblyDefinition.ReadAssembly(path);
for (var i = 0; i < definition.MainModule.Resources.Count; i++)
if (definition.MainModule.Resources[i].Name == resourceName)
{
definition.MainModule.Resources.RemoveAt(i);
break;
}
var er = new EmbeddedResource(resourceName, ManifestResourceAttributes.Public, resource);
definition.MainModule.Resources.Add(er);
definition.Write(path);
}
public static void AddResource(string path, string resourceName, byte[] resource)
{
var definition =
AssemblyDefinition.ReadAssembly(path);
var er = new EmbeddedResource(resourceName, ManifestResourceAttributes.Public, resource);
definition.MainModule.Resources.Add(er);
definition.Write(path);
}
public static MemoryStream GetResource(string path, string resourceName)
{
var definition =
AssemblyDefinition.ReadAssembly(path);
foreach (var resource in definition.MainModule.Resources)
if (resource.Name == resourceName)
{
var embeddedResource =(EmbeddedResource) resource;
var stream = embeddedResource.GetResourceStream();
var bytes = new byte[stream.Length];
stream.Read(bytes, 0, bytes.Length);
var memStream = new MemoryStream();
memStream.Write(bytes,0,bytes.Length);
memStream.Position = 0;
return memStream;
}
return null;
}
You can use GetResource method to retrieve current resource stream (Writable),
using ResourceWriter, ResourceReader or ResourceEditor classes you can read/write or modify current resource or create a new resource, then simply put it back in the executable by calling ReplaceResource or add it as a new one by calling AddResource
Here is an example of replacing an image in resource (by creating a new resource from scratch):
var ms = new MemoryStream();
var writer = new ResourceWriter(ms);
writer.AddResource("good_luck",new Bitmap("good_luck.png"));
writer.Generate();
ReplaceResource(@"my executale.exe", "ResourceTest.Properties.Resources.resources",ms.ToArray());
you can obtain Cecil through PM> Install-Package Mono.Cecil nuget.