I\'m loading models using the collada loader. The loader returns an Object3D, \"dae\", with many child meshes. I\'d like to instantiate the parent \"dae\" object many times
Here is a couple of function I use to clone object's materials deeply. You could modify this to your needs
Also consider this information : https://github.com/mrdoob/three.js/issues/5754
/** Gives the aptitude for an object3D to clone recursively with its material cloned (normal clone does not clone material)*/
THREE.Object3D.prototype.GdeepCloneMaterials = function() {
var object = this.clone( new THREE.Object3D(), false );
for ( var i = 0; i < this.children.length; i++ ) {
var child = this.children[ i ];
if ( child.GdeepCloneMaterials ) {
object.add( child.GdeepCloneMaterials() );
} else {
object.add( child.clone() );
}
}
return object;
};
THREE.Mesh.prototype.GdeepCloneMaterials = function( object, recursive ) {
if ( object === undefined ) {
object = new THREE.Mesh( this.geometry, this.material.clone() );
}
THREE.Object3D.prototype.GdeepCloneMaterials.call( this, object, recursive );
return object;
};