Situation: I have two or more ships on my iOS screen. Both have different attributes like name, size, hitpoints and score points. They are displayed as
The SKPhysicsBody has a property node which is the SKNode associated to the body. You just need to perform a conditional cast to your Ship class.
if let ship = contact.bodyA.node as? Ship {
// here you have your ship object of type Ship
print("Score of this ship is: \(ship.score)!!!")
}
Please note that the Ship node could be the one associated with bodyB so.
if let ship = contact.bodyA.node as? Ship {
// here you have your ship...
} else if let ship = contact.bodyB.node as? Ship {
// here you have your ship...
}
Hope this helps.