Given an integer typedef:
typedef unsigned int TYPE;
or
typedef unsigned long TYPE;
I have the following
How about:
long temp = 0;
int counter = 0;
int number_of_bits = sizeof(value) * 8; // get the number of bits that represent value (assuming that it is aligned to a byte boundary)
while(value > 0) // loop until value is empty
{
temp <<= 1; // shift whatever was in temp left to create room for the next bit
temp |= (value & 0x01); // get the lsb from value and set as lsb in temp
value >>= 1; // shift value right by one to look at next lsb
counter++;
}
value = temp;
if (counter < number_of_bits)
{
value <<= counter-number_of_bits;
}
(I'm assuming that you know how many bits value holds and it is stored in number_of_bits)
Obviously temp needs to be the longest imaginable data type and when you copy temp back into value, all the extraneous bits in temp should magically vanish (I think!).
Or, the 'c' way would be to say :
while(value)
your choice