I have tried a lot of different approaches from examples around the web, but I can\'t seem to get this to work. I am trying to make a method that draws a curved line between
Suppose you have two points mPoint1 and mPoint2
int w=canvas.getWidth();
int h=canvas.getHeight();
int w_2= (w / 2);
int h_2= (h / 2);
PointF mPoint1 = new PointF(0, 0); //starts at canvas left top
PointF mPoint2 = new PointF(w_2, h_2);//mid of the canvas
Path drawPath1 =drawCurve(mPoint1, mPoint2);
canvas.drawPath(drawPath1, paint);
Method to draw the line
private Path drawCurve(PointF mPointa, PointF mPointb) {
Path myPath = new Path();
myPath.moveTo(mPointa.x, mPointa.y);
final float x2 = (mPointb.x + mPointa.x) / 3;
final float y2 = (mPointb.y + mPointa.y) / 3;
myPath.quadTo(x2, y2, mPointb.x, mPointb.y);
return myPath;
}