How can I initialize a windowless OpenGL context with the minimal amount of code?
I\'ve read here that you can use wglCreateContextAttribsARB
to create
The usual way to implement offscreen rendering is:
Another option is using Framebuffer Objects (FBO) by which you create a regular OpenGL window, but instead of rendering to the main framebuffer you render to Framebuffer Object buffers, with the OpenGL window being made invisible.