I\'m currently working on a game and I would hate to get halfway through and find that the what I\'m doing causes errors/kills performance. This is how I\'m thinking of sett
I've been using a FrameLayout with the GLSurfaceView as the first element. I.e. at the bottom of the stack, with other views / viewgroups layered over the top of it. I'd recommend just pausing the game-loop and placing some opaque view over the top of it to hide it rather than swapping views in and out or whatever:
