I\'m creating loads of particles (80.000 to be exact) and I have set a transparent map, though, not all particles are transparent.
I\'m using a transparent PNG image
Disable the depthWrite attribute on the material.
depthWrite
// create a new material material = new THREE.ParticleBasicMaterial({ color: colors[i], size: 20, map: map, transparent: true, depthWrite: false, });