In a given example I am receiving an exception when calling AThread.Free.
program Project44;
{$APPTYPE CONSOLE}
uses
SysUtils, Classes, Wind
The situation is very complicated in your case.
First, you does not actually free a suspended thread; a thread is resumed in destructor:
begin
Terminate;
if FCreateSuspended then
Resume;
WaitFor;
end;
Since Terminate is called before Resume, the Execute method never runs, and thread terminates immediately after being resumed:
try
if not Thread.Terminated then
try
Thread.Execute;
except
Thread.FFatalException := AcquireExceptionObject;
end;
finally
Result := Thread.FReturnValue;
FreeThread := Thread.FFreeOnTerminate;
Thread.DoTerminate;
Thread.FFinished := True;
SignalSyncEvent;
if FreeThread then Thread.Free;
Now look at the last line - you call destructor (Thread.Free) from destructor itself!
Fantastic bug!
To answer your questions:
FreeOnTerminate:= True in your code;DoTerminate method) should be executed in thread context while
thread terminates.You can send a feature request to QC: add FFreeOnTerminate:= False to TThread.Destroy implementation:
destructor TThread.Destroy;
begin
FFreeOnTerminate:= False;
// everything else is the same
..
end;
That should prevent recursive desctructor call and make your code valid.