Hello I have the following JS code that creates a video from a file input:
Add a listener on seeked and loadeddata events and set currentTime in the loadeddata event in order to get the correct video.duration. The seeked event will get called and draw your video frame at this moment :
var video = document.createElement("video");
var canvas = document.getElementById("prevImgCanvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
video.addEventListener('loadeddata', function() {
reloadRandomFrame();
}, false);
video.addEventListener('seeked', function() {
var context = canvas.getContext('2d');
context.drawImage(video, 0, 0, canvas.width, canvas.height);
}, false);
var playSelectedFile = function(event) {
var file = this.files[0];
var fileURL = URL.createObjectURL(file);
video.src = fileURL;
}
var input = document.querySelector('input');
input.addEventListener('change', playSelectedFile, false);
function reloadRandomFrame() {
if (!isNaN(video.duration)) {
var rand = Math.round(Math.random() * video.duration * 1000) + 1;
video.currentTime = rand / 1000;
}
}
The same code in a JSFiddle here