Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying.
using UnityEng
The answer above is now obsolete with Unity 5 or newer. Use this instead!
GetComponent().AddForce(new Vector2(0,10), ForceMode2D.Impulse);
I also want to add that this leaves the jump height super private and only editable in the script, so this is what I did...
public float playerSpeed; //allows us to be able to change speed in Unity
public Vector2 jumpHeight;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
transform.Translate(playerSpeed * Time.deltaTime, 0f, 0f); //makes player run
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)) //makes player jump
{
GetComponent().AddForce(jumpHeight, ForceMode2D.Impulse);
This makes it to where you can edit the jump height in Unity itself without having to go back to the script.
Side note - I wanted to comment on the answer above, but I can't because I'm new here. :)