Multiplying a matrix and a vector in GLM (OpenGL)

后端 未结 2 811
再見小時候
再見小時候 2021-01-01 13:00

I have a transformation matrix, m, and a vector, v. I want to do a linear transformation on the vector using the matrix. I\'d expect that I would b

2条回答
  •  盖世英雄少女心
    2021-01-01 13:50

    Since GLM is designed to mimic GLSL and is designed to work with OpenGL, its matrices are column-major. And if you have a column-major matrix, you left-multiply it with the vector.

    Just as you should be doing in GLSL (unless you transposed the matrix on upload).

提交回复
热议问题