I have C++ code that boils down to something like the following:
class Foo{
bool bar;
bool baz;
Foo(const void*);
};
Foo::Foo(const void* ptr){
One option is a C++11 delegating constructor, as discussed in other answers. The C++03-compatible method is to use a subobject:
class Foo{
struct subobject {
const bool bar;
const bool baz;
subobject(const struct my_struct* s)
: bar(calculate_bar(s))
, baz(calculate_baz(s))
{}
} subobject;
Foo(const void*);
};
Foo::Foo(const void* ptr)
: subobject(complex_method(ptr))
{}
You can make bar
and baz
const, or make the subobject
const, or both.
If you make only subobject
const, then you can calculate complex_method
and assign to bar
and baz
within the constructor of subobject
:
class Foo{
const struct subobject {
bool bar;
bool baz;
subobject(const void*);
} subobject;
Foo(const void*);
};
Foo::Foo(const void* ptr)
: subobject(ptr)
{}
Foo::subobject::subobject(const void* ptr){
const struct my_struct* s = complex_method(ptr);
bar = calculate_bar(s);
baz = calculate_baz(s);
}
The reason that you can't mutate const
members within a constructor body is that a constructor body is treated just like any other member function body, for consistency. Note that you can move code from a constructor into a member function for refactoring, and the factored-out member function doesn't need any special treatment.