I have a flagged enum and need to retrieve the names of all values set on it.
I am currently taking advantage of the enum\'s ToString() method which returns the eleme
Why do you need a list? Everything is already stored in the flags:
[Flags]
enum Roles
{
Read = 0x1,
Write = 0x2,
Delete = 0x4,
}
Then assign roles:
var roles = Roles.Read | Roles.Write;
And whenever you need to check if a given role has been you don't need to look in a list, but simply look in the roles enumeration:
if ((roles & Roles.Read) == Roles.Read)
{
// The user has read permission
}
if ((roles & Roles.Write) == Roles.Write)
{
// The user has write permission
}