I have to assign memory to a 3D array using a triple pointer.
#include
int main()
{
int m=10,n=20,p=30;
char ***z;
z = (char***)
There's no need to cast the return value of malloc(), in C.
And if you expect to store m * n * p characters directly (and compute the address yourself), then you should of course not scale the allocation by the size of a char **.
You mean:
int m = 10, n = 20, p = 30;
char *z = malloc(m * n * p * sizeof *z);
This will allocate 10 * 20 * 30 = 6000 bytes. This can be viewed as forming a cube of height p, with each "slice" along the vertical axis being n * m bytes.
Since this is for manual addressing, you cannot use e.g. z[k][j][i] to index, instead you must use z[k * n * m + j * m + i].