I\'m working an making a game in SFML right now, but I am getting stuck on movement without a framerate limit. Right now the only way I have figured out how to get consisten
@Waty's answer is right, but you might want to use fixed time step.
Take a look at the SFML Game development book source code. Here's the interesting snippet:
const sf::Time Game::TimePerFrame = sf::seconds(1.f/60.f); // ... sf::Clock clock; sf::Time timeSinceLastUpdate = sf::Time::Zero; while (mWindow.isOpen()) { sf::Time elapsedTime = clock.restart(); timeSinceLastUpdate += elapsedTime; while (timeSinceLastUpdate > TimePerFrame) { timeSinceLastUpdate -= TimePerFrame; processEvents(); update(TimePerFrame); } updateStatistics(elapsedTime); render(); }