I would like to write a Console class that can output coloured text to the console.
So I can do something like (basically a wrapper for printf):
Cons
#include
#include
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
BACKGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Red " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Green " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Blue " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Yellow " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Cyan " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Magenta " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "White " << endl;
return 0;
}