I\'m trying to figure out texture mapping in OpenGL and I can\'t get a simple example to work.
The polygon is being drawn, though it\'s not textured but just a soli
Some random ideas:
For error checking I recommend writing a small function that prints readable output for the most common results from glGetErrors and use that to find the line that creates the error. Another possibility would be to use something like GLIntercept, BuGLe or gDEBugger.