Rotate the image corresponding to the touch drag in iPhone

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無奈伤痛
無奈伤痛 2020-12-31 15:49

I want to rotate the image in clockwise or anticlockwise direction corresponding to the user touch drag with its speed. I think this can be done with some math and logic. Wh

3条回答
  •  醉酒成梦
    2020-12-31 16:21

    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        for (UITouch *touch in touches)
        {
            currentTouch=touch;
            if (CGRectContainsPoint([self.view frame], [touch locationInView:self.ViewRotationArrow]))
            {
                [self transformSpinnerwithTouches:touch];
            }
            else if (!CGRectContainsPoint([ViewRotationArrow frame], [touch locationInView:self.ViewRotationArrow])) {
                [self dispatchTouchEvent:[touch view]WithTouch:touch];
            }
        }
    }
    
    -(void)transformSpinnerwithTouches:(UITouch *)touchLocation
    {
        CGPoint touchLocationpoint = [touchLocation locationInView:self.view];
        CGPoint PrevioustouchLocationpoint = [touchLocation previousLocationInView:self.view];
    
        //Origin is the respective point. From that I am going to measure the
        //angle of the current position with respect to the previous position ....
        CGPoint origin;
        origin.x=240;
        origin.y=160;
        //NSLog(@"currentTouch Touch In Location In View:%F %F\n",touchLocationpoint.x,touchLocationpoint.y);
        //NSLog(@"currentTouch Touch previous Location In View:%F %F\n",PrevioustouchLocationpoint.x,PrevioustouchLocationpoint.y);
        CGPoint previousDifference = [self vectorFromPoint:origin toPoint:PrevioustouchLocationpoint];
        CGAffineTransform newTransform =CGAffineTransformScale(ViewRotationArrow.transform, 1, 1);
        CGFloat previousRotation = atan2(previousDifference.y, previousDifference.x);
        CGPoint currentDifference = [self vectorFromPoint:origin toPoint:touchLocationpoint];
        CGFloat currentRotation = atan2(currentDifference.y, currentDifference.x);
        CGFloat newAngle = currentRotation- previousRotation;
        NSLog(@"currentRotation of x %F  previousRotation %F\n",currentRotation,previousRotation);
        NSLog(@"Angle:%F\n",(temp1*180)/M_PI);
        temp1=temp1+newAngle;
        //NSLog(@"Angle:%F\n",(temp1*180)/M_PI);
        newTransform = CGAffineTransformRotate(newTransform, newAngle);
        [self animateView:ViewRotationArrow toPosition:newTransform];
    }
    
     -(CGPoint)vectorFromPoint:(CGPoint)firstPoint toPoint:(CGPoint)secondPoint
    {
            CGPoint result;
            CGFloat x = secondPoint.x-firstPoint.x;
            CGFloat y = secondPoint.y-firstPoint.y;
            result = CGPointMake(x, y);
            return result;
    }
    
    
    
    -(void)animateView:(UIView *)theView toPosition:(CGAffineTransform) newTransform
    {
        //animating the rotator arrow...
        [UIView setAnimationsEnabled:YES];
        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationCurve:UIViewAnimationCurveLinear];
        [UIView setAnimationBeginsFromCurrentState:YES];
        [UIView setAnimationDuration:0.0750];
        ViewRotationArrow.transform = newTransform;
        [UIView commitAnimations];
    }
    

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