I want to rotate the image in clockwise or anticlockwise direction corresponding to the user touch drag with its speed. I think this can be done with some math and logic. Wh
If you're targeting iOS 3.2 or greater, you can use UIRotationGestureRecognizer. The code would look something like this:
In your setup method (viewDidLoad or init, etc,):
UIRotationGestureRecognizer *rotationGesture =
[[UIRotationGestureRecognizer alloc] initWithTarget:self
action:@selector(handleRotate:)];
rotationGesture.delegate = self;
[myImageView addGestureRecognizer:rotationGesture];
[rotationGesture release];
The event handler:
- (void)handleRotate:(UIRotationGestureRecognizer *)recognizer {
if(recognizer.state == UIGestureRecognizerStateBegan ||
recognizer.state == UIGestureRecognizerStateChanged)
{
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform,
recognizer.rotation);
[recognizer setRotation:0];
}
}
I have some more examples of gesture recognizers (including the one above) on github.