I have come across some unexpected behaviour when using the SpriteKit Scene Editor, and wonder if anyone else is having the same issue.
I created a sprite in a scene
Sadly, this problem persists in Xcode10. If you are using custom classes, either directly or as the parent node, the easiest way to fix this is to add self.isPaused = false to the init?(coder aDecoder: NSCoder) method of your custom class.
self.isPaused = false
init?(coder aDecoder: NSCoder)