I have come across some unexpected behaviour when using the SpriteKit Scene Editor, and wonder if anyone else is having the same issue.
I created a sprite in a scene
Hi,I had this same problem. Below is my solution:
override func didMove(to view: SKView) { sleep(1) }
However,this is not good way. I hope I can help you temporarily. If you slove this problem or find a better solution, please reply me, thank you.